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Battlemaster battletech
Battlemaster battletech













battlemaster battletech

Skills: Athletics +2 plus PB, Perception +0 plus PB x 2Ĭondition Immunities: charmed, exhaustion, poisoned Saving Throws: Dex +1 plus PB, Con +2 plus PB Hit Points: 2 + your Intelligence modifier + 5 times your artificer level (the defender has a number of Hit Dice equal to your artificer level) If you already have a defender from this feature, the first one immediately perishes. The steel defender returns to life after 1 minute with all its hit points restored.Īt the end of a long rest, you can create a new steel defender if you have smith's tools with you. If it has died within the last hour, you can use your smith's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. If the Mending spell is cast on it, it regains 2d6 hit points. If you are incapacitated, the defender can take any action of its choice, not just Dodge. That action can be one in its stat block or some other action. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. In combat, the defender shares your initiative count, but it takes its turn immediately after yours. You determine the creature's appearance and whether it has two legs or four your choice has no effect on its game statistics. See its game statistics in the Steel Defender stat block, which uses your proficiency bonus (PB) in several places. It's friendly to you and your companions, and it obeys your commands. When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.īy 3rd level, your tinkering has borne you a faithful companion, a steel defender.You gain proficiency with martial weapons.When you reach 3rd level, your combat training and your experiments with magic have paid off in two ways: These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Battle Smith Spells table. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice. When you adopt this specialization at 3rd level, you gain proficiency with smith's tools. Source: Tasha's Cauldron of Everything/Eberron: Rising from the Last War Tool Proficiency















Battlemaster battletech